Mali T658

PS3 Power in a Mobile GPU, from Ars.  It’s always great to have numbers, and Ars doesn’t disappoint in this short but sweet piece.  The headline says most of it, but it’s also interesting that the gap between this level of graphics and the top end desktops are around 7 fold.  Considering the size of these components, that’s quite close.  Looking back to where computer graphics were even ten years ago, it’s stunning to think of what we are going to be using on a daily basis a year or two from now.

Mass Effect 2: Epic, again

I finished my first full play-through of Mass Effect 2 today, and, just as in the first game, it was a truly epic adventure.  I wasn’t quite sold on the game at first glance, though it proved to be a more than worthy sequel in most every regard.

It’s not giving much away to say that the start of Mass Effect 2 shakes things up a bit.  Cerberus, a somewhat evil human corporation, is certainly a big part of the story, which is a different result than one might guess from the first installment.

In terms of graphics, it’s hard to describe Mass Effect 2 without the word beautiful.  There certainly is more of the Unreal Engine in plain view.  For whatever reason I’ve always been more of a fan of the iD engines, so some of the gloss and sheen was a bit much, yet I’m being stupidly picky even by pointing that out.

Strategy, on my take

In Mass Effect 1, I played as a Soldier class, which is about as close to a standard first person shooter experience as you can get.  For ME2, I played as an Adept, which is a straight biotic character.  This meant I had much less health and armor, and that conventional weapons didn’t have nearly as much of an impact.  At the early levels this was at times a bit of a challenge, though towards the end of the game I was able to breeze through even at the slightly elevated Veteran difficulty.

Money is another commodity which is somewhat different in the second game from the first.  I never had much trouble buying whatever it was I wanted in ME1, yet in ME2 it’s much more important to pick and choose the upgrades which match your character.  Unity and medigel didn’t end up being important for me whatsoever, and I would have been better off concentrating on upgrades I could use as an adept (biotic powers) rather than ones I couldn’t (sniper rifles, tech powers, etc.)  Even so, play through enough side missions and be diligent at upturning every rock along the way and there’s just enough to get most everything you’ll need.

For whatever reason, I ended up purchasing ME2 before ME1, only to sit on the game until buying and then playing through the latter.  I’m quite glad that I did, as there was an awful lot of material from the first game that filters into the second.  Moreover, a lot of the story and the universe is revealed in great depth in the first game.  With the price of both games down considerably from what they were at launch, I’d definitely recommend going for both.  For those who don’t mind the wait, Steam has some great deals and will likely have a drop in price.

One final trick which I had missed initially is that there is some free DLC available for ME2 simply by going through and registering an account with EA/BioWare.  There’s also another two packs which I haven’t yet paid for and played which I’m sure will be well worth it when I get there.

Bottom line: get on it.  There’s a whole world of flawless science fiction waiting to be played.

Mass-ive Effect

If you are a gamer, or if you are not, you really ought to play through Mass Effect.  This game is seriously a thing of beauty.  According to Steam, I put in 59 hours on my first play-through.  I’m sure a few of those were actually meals or bathroom breaks and so on, though at every point is was a true pleasure.

Perhaps what’s most impressive about Mass Effect is the depth and polish to the story and gameplay.  It is an RPG, a first person shooter, and littered in Star Wars-level detail.  As per my usual modus operandi, I’m not going to dive too much into the specifics so as to not spoil anyone’s experience, yet there is a variety of alien races and a deluge of dialogue which satisfies from start through end.

Utilizing the Unreal engine, Mass Effect looks gorgeous even though it arrived on scene in 2007.  Moreover, with my ATI Radeon HD 5670 card, it ran rather flawlessly at 1080p with all the options turned up.  Quick saves keep frustration at bay, though there are more difficulty settings for the avid first person shooter fan looking for a challenge.  On the RPG front, there are many items and upgrades to dig through, and the leveling system allows for a variety of approaches and combinations.

I could carry on, though instead I’d encourage you to spend your time tracking down a copy on Steam or on your console of choice.  It’s just that good.